The first update post!,
But first:
We need more teammembers:
- 1 Character modeller
- 1 Weapon modeller
- 1/2 Concept artists
- 1 Texture artist
- 1 Animator
- 1 Sound Artist
If you're interested contact Silencer:
phenomenarules@hotmail.com
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Here's a quick summary of what we've done/are doing so far:
Done:
-Primary weapon placeholder made
-.OBJ load function implanted
-2 Character models ready for textures
-2 Weapon models ready for textures
Working on:
-Story
-Timeline
-Engine .OBJ/Shadow problem:
Silencer:
"Joe told me about the bad performance with the character models in the engine. Today I found out that the shadow optimization is not functioning for OBJ models, resulting in 3*(trianglecount) of shadows to be generated. I'm fixing this now and the scenes with OBJ models in them should be speed up considerably."
-Uving the first real weapon model
-Working on another character
-...
Oh, I'd like to introduce all of the Team members:
-Silencer; Project Leader - Mapping/Lead Coder
-Joecatshoe (Gert); Texture Artist
And our 3 latest team members:
-moH; Weapons (Modelling)
-Evilkipje (Rik) ; Concept art
-Angel (Julien) ; Mapping/Webdesign
And myself:
- .//D3an (Dean) ; Character design
Sneakpreview of the first weapon model (W.I.P.) :
[Done by moH]
.jpg)
Dean.